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Half life 2 png
Half life 2 png








half life 2 png

Textures that are originally power-of-2 will blur less. Because of the scaling, some blurring may occur. This is a requirement of most graphic card hardware. How do I centre it?Ī) Use the “Center View” option under the “Options” menu.Ī) HLMV has to scale all textures up to be a power-of-2. Q) I’ve moved my model and now I can’t find it.

  • Loading a model while in Weapon Origin view can make the model get a little lost when switching tabs.
  • Scale Mesh/Bones can be a little funky at times.
  • Just click once inside the 3D window to un-stick it
  • 3D view doesnt move or respond to keyboard commands occasionally.
  • Command line MDL decompiler (v1.2) (40094 downloads).
  • StudioMDL compiler from DoD 1.3 (v1.3) (39029 downloads).
  • Jed's Half-Life Model Viewer (v1.36) (209926 downloads).
  • Addition of crosshair and guides for helping with re-origining weapons.
  • Previewing of new weapon origins for v_model’s (tweaked this version).
  • Events for a given sequence can be viewed.
  • Sequence panel now shows additional sequence parameters.
  • Option to view the UV Map for any given texture.
  • Texture flags can be set and previewed and saved to the model.
  • Displays transparent and additive textures in the model preview.
  • Supports the Alpha and Additive texture flags.
  • Poly counter shows how many polygons are being drawn.
  • Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV.
  • Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure.
  • “Save Options” allows you to save your preferences so they are loaded next time you start HLMV.
  • Default background colour is now blue/grey instead of black.
  • The program is a complete hack as I’m no C++ expert and it was the first C++ program I ever attempted, but here’s the list of current enhancements to the default 1.25 viewer:










    Half life 2 png